It was more than seven years ago that California Assemblyman (now Senator) Leland Yee first introduced a proposal to ban violent game sales to minors. The fight over that proposal–signed into law in 2005 but legally contested before it could take effect–is finally ready for resolution, as the US Supreme Court is set to hand down its decision on the matter in the coming weeks. Before the court releases its decision on Brown v. Entertainment Merchants Association (formerly Schwarzenegger v. Entertainment Merchants Association), it’s worth taking a closer look at the factors that have helped fuel this fight for the better part of a decade, as well as stepping back for a look at the larger implications here for gaming in specific, and culture in general. The case currently before the Court deals with the First Amendment and freedom of speech, specifically whether the government is allowed to limit that freedom to protect children from being exposed to violence, similar to the way it already does with sexual material. A major point in that debate has been whether or not the state can demonstrate a compelling interest in keeping violent games away from children, with both the government and the… Read full this story
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